Showing posts with label modding. Show all posts
Showing posts with label modding. Show all posts

Monday, June 16, 2008

Coming Soon....


Aurora

One project I actually haven't talked about here much (if at all) is Aurora's Shoe Store, a mod for Baldur's Gate II--well, it was for BG2, but then Miloch1 joined the team and now it is for BGII, TuTu, and BGT.

Anyway, it was and is a fun little mod2 that adds a new character and some new shoes to the game. Those of you who play CRPG's have probably noticed that the cities tend to be a bit lifeless. If they're not giving the PC quests, the inhabitants don't have much to say.

Thus, Aurora, who was meant to have a few extra lines to entertain people while they shopped for their boots--a major focus of the mod, by the way, just not the part I had the most to do with. Oh, I enjoyed writing the descriptions3, but it was Aurora who took off for me. She was fun to write--bold, brassy, and saucy, she ended up with more than the minimum amount of conversation initially planned. I think it works, too, and helps give the idea that the city's inhabitants are more than window dressing .4

Oh, and she now has two assistants: The crabby gnome, Tomthal, who tends the shop at night and his cheerful cousin, Karaea, the shop's traveling saleswoman. Neither one of them says anything like as much as Aurora, but I think they add a good bit to the game--and make it possible to keep the shop open 24/7, which in Athkatla is no mean feat. I mean, how many people do you know who would tend an outdoor booth at night in a vampire-infested town?

What with one thing and another, though, it has taken longer than I thought it would--a lot longer. I thought it would be out last summer, and it looks like we might manage this summer. Thus, it is quite exciting to see that the shop now has its own advertising banner, courtesy of Khayman, the artist. At least, I'm pretty sure the above is its final form. When everyone has weighed in and it is definitely-for-sure its final form, I'll probably add it to the margins.

Just what this blog needs, right? More stuff in the margins.

1. The man responsible for making the shoes actually do what I said they would do, and for making the fighters fight, and for a score of other details.

2. A mod, for those of you who do not play computer games, is a fan-made addition to a game. It can add characters, quests, items, harder battles, some stuff I've probably forgotten to list, or all of the aforementioned.

3. Take these, for example, "Stinky Feet: His feet stank. They really stank. After several years of snide remarks and requests that he sit somewhere else, anywhere else he decided to take advantage of the situation. He is still remembered as Stinky Feet, but they say it with respect now. "

They turn foot odor into a weapon. How often am I going to get the chance to do that?

4. They are, of course, but there is no need to rub it in. The poor things are self-conscious enough about it already.

5. No, there is no footnote five up there. I just felt like adding another one.







Tuesday, May 13, 2008

Random Bits

1) I have a cold & therefore no brainpower.

2) I'm meant to be walking the dog but some machine keeps phoning us and beeping; I do not want the answering machine full of beeps, so I'm here with the phone off the hook in hopes that if no one answers, the machine will get tired of calling us and go bother someone else.

3) I just finished coding the second most frustrating script set for the Mage Trio. It did not look like a difficult bit, but it crashed the game each and every time, and I had to block out every single line of the scripts and dialog, one line at a time, and reload the mod to see if I had fixed it before I found the error. It wasn't just that it was in the last line I checked; it was in the last line left to check.

4) I'm very happy now that it is fixed and

5) Even happier because the person making the Spooky Wood for the Trio has finished, and it is gorgeous. I'd post a screen shot for you but a) I suspect it won't mean much to non-game players, and b) I'm saving it for the game itself.

Friday, March 28, 2008

Random Bits

I have a new MP4 player--the first I've owned or tried to use.

It's going to take some getting used to. The instructions are in something vaguely reminiscent of English and thus are no help at all. The device itself appears to operate on some system of Morse Code; one hits buttons for a long time or a short time and gets different results thereby.

*****
I also now own the Bible on MP3. Good old Alexander Scourby's doing the reading. Yes, I've listened to some very good dramatizations, but when it comes down to it, I like books read rather than acted.

And I like the KJV.

*****
Listening, I once again feel very sorry for Leah. Spectacularly beautiful women seem to have run in that family (Sarah, Rebecca, Rachel, Dinah), and she got stuck with being "tender eyed."

Joseph was a first class brat when he was younger ("Hey everyone! I dreamed you'd all bow down to me some day! Isn't that neat?!")

God's used to crazy people. Jacob lied to everyone in sight (as did Rachel at least once); Abraham couldn't wait for the right kid to come along....).

****

I think I'm starting to like Babylon 5 now. At least, I still haven't seen the famous Eighth Episode, but I did enjoy episodes 9, 10, and 11.

I'm still on the fence about Captain Sinclair. On the one hand, he has a gorgeous voice. On the other hand--he has a gorgeous voice. Everything is stated at full intensity. It's hard to picture this man asking someone to please pass the butter, or wondering where he put the car keys.

Oh! Just looked to see how to spell the good captain's name. Neil Gaiman wrote an episode! I'm going to have to stick around for at least that long.

****
Modding continues to continue. I'm rough-coding the 5th (and final) quest now. Lots still to do on that, and my co-modder has just suggested a couple of complications for the 4th quest.

****
Just started reading Dragonhaven. So far, it's worthy of its author.

***
Life's not bad.

Actually, it's pretty good.

Tuesday, March 11, 2008

Embarrassed but Unstuck


For the last year-and-a-bit, I've been working, with others, on a mod for Baldur's Gate SOA/TOB.

Learning to code has been every bit as hard as I thought it would be, though it has also proved possible & I find it fascinating, which I had not expected to do.

Except... for the last few weeks I've been stuck on two pieces of code. They just would not work and I could not figure out why they would not work. It was all very frustrating.

And, ultimately, embarrassing, because both pieces turned out to be stalled to to good old human error--my error. Once the mistake in the most recent bit was pointed out to me, it was even obvious human error.

I don't know if I ever would have caught it myself, though, so I am still extremely grateful to the people who took the time to look at the code and point it out to me. I know I haven't mentioned it here, this blog being so new-and-all, but there are some really amazing, patient people in the modding community.

Along the way, they explained a number of other things, which will probably help me avoid errors in the future (Not all errors, that would be too much to ask).

The other error was similarly basic, but at least that one I caught myself--eventually.

So, now I'm embarrassed, but unstuck, and about 2/3 of the way through (I think).