1) I have a cold & therefore no brainpower.
2) I'm meant to be walking the dog but some machine keeps phoning us and beeping; I do not want the answering machine full of beeps, so I'm here with the phone off the hook in hopes that if no one answers, the machine will get tired of calling us and go bother someone else.
3) I just finished coding the second most frustrating script set for the Mage Trio. It did not look like a difficult bit, but it crashed the game each and every time, and I had to block out every single line of the scripts and dialog, one line at a time, and reload the mod to see if I had fixed it before I found the error. It wasn't just that it was in the last line I checked; it was in the last line left to check.
4) I'm very happy now that it is fixed and
5) Even happier because the person making the Spooky Wood for the Trio has finished, and it is gorgeous. I'd post a screen shot for you but a) I suspect it won't mean much to non-game players, and b) I'm saving it for the game itself.
Books, bugs, and birds are constant parts of the blog. Gardening shows up a lot, so do books on gardening.
Showing posts with label mage trio. Show all posts
Showing posts with label mage trio. Show all posts
Tuesday, May 13, 2008
Tuesday, March 11, 2008
Embarrassed but Unstuck
For the last year-and-a-bit, I've been working, with others, on a mod for Baldur's Gate SOA/TOB.
Learning to code has been every bit as hard as I thought it would be, though it has also proved possible & I find it fascinating, which I had not expected to do.
Except... for the last few weeks I've been stuck on two pieces of code. They just would not work and I could not figure out why they would not work. It was all very frustrating.
And, ultimately, embarrassing, because both pieces turned out to be stalled to to good old human error--my error. Once the mistake in the most recent bit was pointed out to me, it was even obvious human error.
I don't know if I ever would have caught it myself, though, so I am still extremely grateful to the people who took the time to look at the code and point it out to me. I know I haven't mentioned it here, this blog being so new-and-all, but there are some really amazing, patient people in the modding community.
Along the way, they explained a number of other things, which will probably help me avoid errors in the future (Not all errors, that would be too much to ask).
The other error was similarly basic, but at least that one I caught myself--eventually.
So, now I'm embarrassed, but unstuck, and about 2/3 of the way through (I think).
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