Monday, August 30, 2010

The Broken Hourglass: Technology Tangles, a trivial post

Technology is wonderful: The people working on The Broken Hourglass are from all over the place. Thanks to Instant Messenger and Skype, we can talk easily, and thanks to Google Docs, we can share files and edit with only a very slight time lag (It does slow down my computer).

Technology is terrible: Recently, it took 45 minutes to upload two simple files. For some reason, Google Docs didn't like the file format, so there was a long round of "Can you see it now?" "What about now?"

In other news: A recent quest up entirely too tangled and needed serious revision, so neither the elegant code nor the revised less-elegant-but-workable code will be in there. Instead, the quest has been turned inside out, thoroughly shaken, and given a new form. Revision is wonderful/revision is terrible: It usually results in a much tighter, more focused piece. It's also hard. Worth it, and part of the process, but hard.


End of trivial post. 

8 comments:

  1. Hey, posting here just so you know that your efforts and project is being followed :)

    Also, are you using SVN or some other form of version control?

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  2. Hey, posting here just so you know that your efforts and project is being followed :)

    Thanks! Good to know.

    Also, are you using SVN or some other form of version control?

    Yes, SVN. Can't believe I left that out of my technology list. Of course, I also left the laptop out, and probably a good few other items as well..

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  3. I've been meaning to delurk for some time as well. This is just to say that reading your posts has become part of my "check emails" routine. I'm always pleased when you've updated, as it means that progress is still being made on The Broken Hourglass, plus you're fun to read.

    I've been following the Planewalkers games site for some time, but apart from seeing that the site is still up, there is no other regular way of seeing if the game is still being developed, so kudos to you.

    Cheers, Tania

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  4. Thanks Tania. It's good to know people read :)

    Anything in particular you're interested in reading about? I don't do very many code posts since I have to then check the code to make sure it compiles and then test the work in the game, but I might if people are interested.

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  5. Hello Bookwryrme,

    I like how you update just fine, although your latest blog mentions what I would've liked to ask, but would never dare. :)

    Tania

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  6. your latest blog mentions what I would've liked to ask, but would never dare. :)

    Now that is mysterious! What is it you would have liked to ask?

    And why not dare? The worst I'll say is "No."

    I might not answer--I might not know the answer--but I won't bite your head off. Promise!

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  7. Good morning!

    Well I would love to ask, but know it's a nuisance question at best is "what is everyone doing?" and the much loved "when is this going to be finished?" yeah, those type of questions.

    The first question always comes off as rude, like I'm inferring that everyone is relaxing by the pool, and the second one, of course, is pretty much unanswerable.

    Your latest update, you'll be pleased to know, gives me much fuel for reading between the lines, and coming up with my own, completely made up stuff. :D

    Tania

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  8. Tania,

    The questions don't sound rude to me.

    If it helps, I've sometimes worked on writing by the bay, which is sort of like relaxing by the pool, kind of.

    So, ask away!

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