I wish it were better news. As you can probably tell by the title, or may already have read in the official announcement on the Planewalker Games website, it's, well, broken. Jason Compton and Wes Weimer (owners of said property) have decided for a variety of reasons not to continue developing The Broken Hourglass.
They plan to let folks play around with it at some point, or, to put it in the official announcement's more formal terms, to:
release the game materials for TBH and the underlying WeiNGINE game code in some open source/open content license model which will permit the ongoing exploration and development of the game as a non-commercial, community project. The exact licenses and scope of this public release have not yet been determined, and there is no specific timetable for this public release to happen. The intention will be to give the greater community the best chance possible to explore the potential of TBH and to honor the efforts of the dozens of people who have been involved with TBH's development over the years.So this is goodbye, at least as far as The Broken Hourglass is concerned. I’m going to miss the crazy characters, the writing, the brainstorming, and the blogging (Actually, I’m not quitting blogging, just blogging about The Broken Hourglass). So, goodbye gamers. Thanks for reading and for all your encouraging comments and questions throughout the process.