(1) have kept me from blogging about this for a while.
I'm still at the proofreading with several quests to go, plus the atmosphere stuff.
It is interesting. I know the rough outline of the major quests, since I had to know it to write anything at all--The events ought, after all, to affect things--but I had never even read summaries for some of the minor stuff, so it's fun seeing what people came up with.
You can tell most of the writers were modders first; everyone has had a great time coming up with multiple solutions to even minor problems. One of the FedEx quests has six possible outcomes.
I know this because the other part of what I'm doing is making an elaborate chart of quest-ending conditions. This should help in the final revision and, also, should help future modders when the game is released. At least, I hope Jason plans on releasing the chart!
So far, I've only reread a couple of my own quests. I always find it harder to edit my own stuff, since I've seen it so many times I end up blind to the errors. Also, there's always the temptation to tweak the quest just a little here, or a little there, and I don't think Jason wants plot changes at this point!
Anyway, that's what is (still) happening at this end of things.
(1) This is just a fancy way of saying "stuff happened." It comes from my least favorite Andre Norton novel, and I've been wanting to use it for ages. It's not a particularly good explanation, but at least it's elegantly put. Or something.