Monday, May 3, 2010

The Broken Hourglass: Coding Containers, Part 2

It turns out that what I thought were the container coordinates were the area coordinates, so I was resizing the area to make it really small.

Now that that is straightened out, the containers are working, and I've spent the day preparing books and things to go in them.

It's funny, when I started this, it really never occurred to me that any item in the game had to be written, coded, and inserted, one thing at a time.

Now I know!

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