tag:blogger.com,1999:blog-122786989853029411.post917259140757047693..comments2023-05-05T06:37:17.356-07:00Comments on Bookwyrme's Lair: The Broken Hourglass: A Small Sample of CodeBookwyrmehttp://www.blogger.com/profile/11206423697706457318noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-122786989853029411.post-87116860094414831422010-06-07T13:08:04.564-07:002010-06-07T13:08:04.564-07:00Yup. The posts tend to be lighter on content and d...Yup. The posts tend to be lighter on content and deliberately so; I'd rather mention "a quest" than give away spoilers!<br /><br />The blog posts here are more my musings on writing and learning to code than on the game itself--Character Bios & plot information belong on the Site Proper which, I hope, will be getting more updates soonish, now that Jason's shaken out the bugs.<br /><br />The Broken Hourglass has its own engine, designed by Wes Weimer, and it's already very much in use, but thanks for the rec.Bookwyrmehttps://www.blogger.com/profile/11206423697706457318noreply@blogger.comtag:blogger.com,1999:blog-122786989853029411.post-62895545522929330292010-06-07T01:57:33.682-07:002010-06-07T01:57:33.682-07:00Hello !
I am following TBH for a few years now, s...Hello !<br /><br />I am following TBH for a few years now, sadly the official website isn't updated much and only recently I've found out about your blog.<br /><br />Most of your early posts about TBH laked content and weren't so interesting.<br />But this post explains a lot...<br /><br />About a 1-2 years ago I've tried to start a "learning cRPG", as I am not a programmer I couldn't be bothered with complicated scripts.<br /><br />From your example I already can see that it can turn to a mess with 2-3 more dialog options and a few responses to each option which can lead to more options and responses.<br />From a writers point of view it's too much scripting and bad format (after you create a heavy dialog with "your" method it's hard to follow all options and add new ones/correct old ones.<br /><br />For my heavy dialog game (that is currently on hold), I've used Dlgedit which is a part of the Adonthell Game Engine (which also includes character editor, quest editor, map editor and items editor which I haven't used for my game).<br />The engine is released under GPL making it free source, so you can use it for free.<br />The downs of the engine (from writers point of view) are :<br />1. No integrated spell-checker (I badly need one).<br />2. You have to compile/install the whole engine and not just the dialog creating tool you need.<br /><br />But the pros are awesome :<br />1. Free source, and you can speak to the developers and ask for more features.<br />2. Very visual , you can see the whole dialog tree even if it's 10 levels of dialogs (options and responses).<br />3. Very easy to use - no programing needed.<br />4. You can add scripts to each dialog option/response.<br /><br />I've installed it on GNU/Linux so it works great, but I don't know how easy/hard it is to install it on Windows.<br /><br />Links :<br /><br />LGN Article about Adonthell :<br />http://lgn.linux-hardcore.com/adonthell-0-4-not-just-a-game/<br /><br />Dlgedit : <br />http://adonthell.berlios.de/doc/index.php/Tools:Dlgedit:Contents<br /><br />Adonthell project page :<br />http://adonthell.linuxgames.com/<br /><br />Thanks<br />MaximB<br />Linux Gaming New Editor.Maximhttps://www.blogger.com/profile/14194469924177590724noreply@blogger.comtag:blogger.com,1999:blog-122786989853029411.post-11238027980330188372010-06-01T14:39:17.901-07:002010-06-01T14:39:17.901-07:00I'm impressed! And thoroughly confused :-) tho...I'm impressed! And thoroughly confused :-) though it looks like coding could become quite addictive, once you get the hang of it. I can't wait to see the pixelated goats & books!colesmom42https://www.blogger.com/profile/01369445656877511161noreply@blogger.com